Maybe I'll give the Gray Guard thing another try it's weird flip-flopping in order to remain neutral, but it has its advantages.Age of Wonders III is a 2014 4X turn-based strategy video game developed and published by Dutch developer Triumph Studios. The free production is good for anyone, and they have generally well rounded units with healing supports.It is the fourth game in the Age of Wonders series, following Age of Wonders, Age of Wonders II: The Wizard's Throne and Age of Wonders: Shadow Magic released in 1999, 2002, and 2003 respectively. Your Martyrs will evolve into Exalted (and they keep the Absorb pain ability this way) sometime before and you'll arrive while they're still just getting to/starting to research into T3 most likely.įinally, if you want to know the real secret: Human (and Dwarf) are virtually always a good choice when you don't know what you're up against. You basically have to scout everything early while building enough to 1 turn Martyrs, build a load of them, then clear every camp/site/tomb on your way to your enemy's base. This allows you to go for a strategy where you don't research any class units past Crusaders, pump out 2-3 stacks of Martyrs and evolve them all into Exalted (Tier 3 flier with Resurgence). Halfling Theocrat - Adventurers (and Martyrs!) have a triple ranged attack unlike all other starting irregulars. (Tier 3 Chariots with Teleport and a Frost Nova that stuns and breaks guard) The White Witch unit turns into one of the most fearsome units on the field and Frost Queens are just downright silly. Sorcerers can give their supports Stuns, Teleport, and Projectile resistance. Frostling Sorcerer - The basic idea here is support spam backed by Phantasm Warrior summons.
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